# Investigation of GPU-based immersed boundary method solvers with direct forcing

## Abstract

Many engineering applications require fast, accurate solutions of fluid flow around freely moving bodies. The high performance and massive parallelism of GPUs offers a promising alternative to traditional solver acceleration via multicore CPUs. However, fully harnessing GPU parallelism requires specialized algorithms and computing strategies. This work modifies a direct-forcing IBM to model fluid-structure interaction and investigates its behavior on GPUs.

## BibTeX

@inproceedings{Minar:2016pa,
Author = {Christopher S. Minar and Kyle E. Niemeyer},
Title = {Investigation of {GPU}-based immersed boundary method solvers with direct forcing},
Booktitle = {28th International Conference on Parallel Computational Fluid Dynamics},
Location = {Kobe, Japan},
Month = may,
Year = {2016},
doi = {10.6084/m9.figshare.3365383}
}